Devlog #1: Placeholder Name: ForkmanRPG. I made a game. A prototype of a game. In Unity. For the past three months. A game that looks really unpolished and unfinished, but seems fun for now. A game I have been meaning to allow myself to meander and explore a world unseen and untouched. (Sort of a weird way to put it, but I want to let myself build something exciting and fun). First off, Game Development is complex. It is very, very hard. The fast-paced videos on youtube, nicely cut, with greenscreens and thicc edits, distract from the grueling process of game development. For me, each glitch (I'm an amateur at game development although I've been doing this for years) has been a horrible, grueling mistake, and takes about a day to fix. The game I've been developing is a combination of old, decaying Roblox tycoon games and was especially inspired by FPS games like Cruelty Squad, and RPGs like Disco Elysium, Fallout, and Planescape Torment. One special mention is the boo...
A series of books, stories, that I've made on the internet and spread around somewhat, that I'm trying to gather right here, right now in this current blog location. Some of these stories are genuine trash, but some of the stuff is interesting, sometimes alluring... Maybe...