Devlog #1: Placeholder Name: ForkmanRPG. I made a game. A prototype of a game. In Unity. For the past three months. A game that looks really unpolished and unfinished, but seems fun for now. A game I have been meaning to allow myself to meander and explore a world unseen and untouched. (Sort of a weird way to put it, but I want to let myself build something exciting and fun). First off, Game Development is complex. It is very, very hard. The fast-paced videos on youtube, nicely cut, with greenscreens and thicc edits, distract from the grueling process of game development. For me, each glitch (I'm an amateur at game development although I've been doing this for years) has been a horrible, grueling mistake, and takes about a day to fix. The game I've been developing is a combination of old, decaying Roblox tycoon games and was especially inspired by FPS games like Cruelty Squad, and RPGs like Disco Elysium, Fallout, and Planescape Torment. One special mention is the book
The Cover Art Of Snow Crash depicts Hiro Protagonist, wielding a katana, navigating his way through the multiverse. The world is growing. Computers get smarter, cars, trains, and technology grow more sentient and more powerful. AI is beginning to outgrow creativity. Image AI like Mid journey is already showing steady potential for replacing creative jobs. Through all of this, humanity itself is declining. And this is what Snow Crash is trying to represent through the down-to-earth, gritty description, creativity across a universal spectrum, and a wonderful plethora of concepts explored through a satirical tone of voice. Gone are the past explorations of humanity underneath twisted, evolved, and cold, human nature that grew warped underneath the infinitely growing world and overpopulation. Movies like Soylent Green, Brazil, and Blade Runner. This book is a cyberpunk, dystopian romp through America and a critical examination of what we needed most. Snow Crash is exciting and creative. It